Is SoundClick Worth It for Producers in 2026?
SoundClick Review 2026

Is SoundClick Worth It for Producers in 2026?

SoundClick has a special place in the history of selling beats online. Long before BeatStars became the dominant marketplace and before every producer had their own beat store, SoundClick was one of the main places where independent producers could build an audience and sell beats directly to artists.

I know because I’ve been there since 2008.

I have been producing music for around 17 years, built a catalog of more than 600 beats, and have experienced several different eras of the online beat business. SoundClick was once an important part of that journey.

But the SoundClick of 2026 is not the SoundClick I remember from 2008–2015.

To find out whether the platform could still be worthwhile for an established producer, I decided to test it seriously instead of judging it based on nostalgia. I promoted my music consistently for 30 days and spent approximately $50 per day.

The result changed how I look at the platform completely.


SoundClick Was Once One of the Best Places to Sell Beats

If you started producing recently, it may be difficult to understand how important SoundClick once was to the online beat market.

During roughly 2008 to 2015, SoundClick was one of the leading platforms for producers selling beats online. Artists actively visited the website looking for instrumentals, and producers could generate meaningful organic traffic through charts, genre pages and their SoundClick profiles.

For many producers of that generation, SoundClick wasn’t just another website. It was one of the foundations of the online beat-selling economy.

That’s also why I stayed connected to the platform for so long.

I joined SoundClick in 2008, and during its strongest years the platform absolutely had value. It connected producers directly with independent artists at a time when the online beat industry was still developing.

The problem is that the market around SoundClick has changed dramatically.


What SoundClick Looks Like in 2026

SoundClick still presents itself as a marketplace for artists and beat producers. According to the platform, producers can upload unlimited music, sell exclusive and non-exclusive licenses, appear in charts and use built-in promotional tools. SoundClick currently says its marketplace contains 5.5+ million tracks from 650,000 artists, while its beats section alone contains more than 2.5 million instrumentals.

The platform also offers paid promotion. Its current promotional options include site-wide promo banners and featured-track placements on chart pages. SoundClick itself describes promo banners as its most popular paid promotional option and recommends running campaigns across multiple consecutive days.

On paper, that sounds attractive.

You upload your beats, promote them inside a marketplace already populated by artists, generate traffic and hopefully turn that traffic into licenses.

That’s exactly what I wanted to test.


My 30-Day SoundClick Advertising Test

I didn’t approach this experiment as a new producer with five beats and no experience selling music.

I went into it with:

17 years of production experience, more than 600 beats in my catalog, years of experience selling beats online, and a SoundClick account that has existed since 2008.

For 30 days, I spent approximately:

$50 per day × 30 days = $1,500 in advertising.

That is enough money to give a platform a serious chance.

I wasn’t expecting every day to be profitable. Advertising fluctuates, especially in music. Some days perform well and others don’t. What matters is whether the overall economics make sense after enough traffic and enough time.

After 30 days, they didn’t.


Where Did the Money Go?

This was the biggest problem with the experiment.

I generated sales, but after accounting for what I had spent promoting my beats, most of the money effectively went back to SoundClick.

My profit was close to zero.

In other words, I was creating the music, maintaining a catalog of hundreds of beats, uploading the products, building the brand and taking the creative risk — while also paying for the visibility required to generate the sales.

At that point, I have to ask a very simple business question:

Who is actually benefiting most from the transaction?

If I spend approximately $1,500 to generate roughly enough revenue to cover that advertising, I haven’t really built a profitable acquisition channel.

I’ve mostly purchased activity.

Traffic, plays and chart positions can look impressive on a dashboard, but producers cannot pay their bills with plays.

The number that ultimately matters is profit.


The Bigger Problem: Almost No Organic Sales

Paid advertising would be easier to justify if it existed on top of a healthy organic marketplace.

That hasn’t been my experience.

Despite having been on SoundClick since 2008 and having a large catalog available, I currently generate virtually no organic sales from the platform without paying for promotion.

That’s the part I find much more concerning.

SoundClick still has charts, search functionality, tags and marketplace discovery. The company says tracks can receive organic exposure through search, daily charts and marketplace listings.

But having those features doesn’t automatically mean they generate meaningful commercial discovery for every producer.

In my case, the organic sales simply aren’t there anymore.

And that fundamentally changes the value proposition.


The Platform Economy Problem

This is where SoundClick becomes part of a much larger discussion about the platform economy.

Platforms create marketplaces where creators and customers can meet. That can be extremely valuable. The problem begins when sellers become increasingly dependent on paying the platform for access to the audience that supposedly makes the marketplace valuable in the first place.

The producer creates the product.

The producer takes the creative risk.

The producer builds the catalog.

The producer pays to promote the product.

And the platform controls the visibility.

When organic discovery becomes too weak, producers can find themselves in a cycle where they have to continuously purchase exposure simply to participate competitively.

SoundClick currently offers Free, Premium and Ultimate artist accounts. Its FAQ states that the Free plan takes a 30% SoundClick fee on sales, Premium costs $10 per month with a 10% SoundClick fee, and Ultimate costs $20 per month with a 0% SoundClick sales fee. Paid promotion exists on top of those account options.

There is nothing inherently wrong with a platform charging for services or advertising. A marketplace has operating costs and needs to make money too.

The question for producers is simply whether the economics still work for them.

In my 30-day test, they didn’t.


Why SoundClick Worked Better in the Past

The difference between SoundClick then and SoundClick now isn’t necessarily that the website suddenly became unusable.

The entire internet changed.

Between 2008 and 2015, there were fewer serious beat marketplaces competing for artists. Social media worked differently. Producer websites were less sophisticated. Streaming hadn’t completely reshaped music discovery, and the “type beat” economy had not yet reached its current scale.

SoundClick could function as an actual destination.

Artists went there specifically to find music and beats.

Today, producers compete across YouTube, Google, Instagram, TikTok, dedicated beat marketplaces, social media advertising, streaming platforms and their own websites.

Attention has fragmented enormously.

Meanwhile, SoundClick itself says its beat marketplace now contains more than 2.5 million instrumentals.

That means simply uploading good music isn’t enough.

You are competing for visibility inside an enormous catalog.

And if meaningful visibility increasingly requires paid promotion, the economics become much harder for the average producer.


Good Music Alone Won’t Fix the Economics

There’s another important point I want to make.

I wouldn’t use my results to claim that nobody can make money on SoundClick.

I’m sure some producers do.

Different genres, catalogs, prices, promotional strategies and customer bases will produce different results.

But my test also wasn’t conducted with a brand-new catalog.

I’ve been producing for 17 years. I have more than 600 beats available and extensive experience creating and selling music online.

That matters because it removes one of the easiest explanations for poor advertising results: maybe the producer simply needs more beats or more experience.

Even with those advantages, I couldn’t turn my SoundClick advertising into meaningful profit over the 30-day period.

For a young producer with 20 beats, limited marketing experience and a small budget, I would therefore be extremely careful about assuming that spending more money on marketplace promotion will automatically create a sustainable beat business.


Is SoundClick Advertising Worth It in 2026?

Based on my own experiment: No, I don’t believe SoundClick advertising is worth it for my beat business in 2026.

I spent approximately $1,500 over 30 days, generated sales, but ended the experiment with almost no meaningful profit after advertising costs.

More importantly, I’m not seeing enough organic sales to justify maintaining SoundClick as an important sales channel.

That’s the deciding factor for me.

If a marketplace produces organic customers and paid advertising helps you scale those results, advertising can make sense.

If almost nothing happens organically and you have to continuously pay the marketplace to generate sales that mostly cover the cost of acquiring those sales, the model becomes much less attractive.


I’m Leaving SoundClick After Being There Since 2008

This isn’t a conclusion I reached lightly.

I’ve been on SoundClick for approximately 18 years.

The platform was genuinely important during an earlier period of my career, and I still respect what SoundClick represented for independent producers during the early years of online beat selling.

From around 2008 to 2015, I would have had a very different opinion.

But businesses have to be evaluated based on what works today, not what worked ten or fifteen years ago.

After my 30-day advertising experiment and the lack of meaningful organic sales, I’ve decided that I will no longer actively utilize SoundClick as a beat-selling platform.

The numbers simply don’t justify it for me anymore.


What Producers Should Learn From This

The bigger lesson isn’t necessarily “SoundClick is bad.”

It’s that producers need to stop confusing revenue with profit, traffic with customers, and visibility with business growth.

If you spend $1,500 and make $1,600, you didn’t build a $1,600 revenue stream.

You spent $1,500 to make $100.

That distinction becomes incredibly important as platforms offer producers more ways to pay for visibility.

Track everything.

Know your advertising spend.

Know your sales.

Know your customer acquisition cost.

And most importantly, know how much money is actually left after everything has been paid.

A campaign generating thousands of plays can still be a terrible campaign.

A smaller campaign generating profitable customers can be far more valuable.


Final Verdict: Is SoundClick Still Worth It for Producers?

SoundClick still exists, still provides beat licensing, unlimited uploads, charts, search and promotional tools, and producers can technically start selling without paying a monthly subscription.

So I wouldn’t tell producers that they shouldn’t even create an account and test the platform themselves.

But would I recommend investing significant money into SoundClick advertising in 2026?

Based on my results, no.

Would I build my beat business around SoundClick today?

No.

Would I expect organic sales simply because I uploaded a large catalog of professional beats?

Based on my experience, no.

For me, the economics no longer make sense.

SoundClick was one of the platforms that helped define the online beat industry. I have been there since 2008, and I’ll always associate it with an important era of selling beats online.

But that era is over for me.

After 30 days of spending $50 per day and seeing almost all of the resulting revenue disappear back into promotional costs, I’ve reached my conclusion:

In 2026, I’d rather invest in building assets and audiences I control than continuously pay a marketplace for visibility.

For that reason, I’m moving on from SoundClick.

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Unlimited License Agreement

This Unlimited License Agreement (the “Agreement”) is entered into on [Purchase Date] between Thomas Hodek, professionally known as Tellingbeatzz (“Licensor”) and [Customer Full Name] (“Licensee”).
The Licensee has purchased an MP3 Unlimited License for the instrumental titled “[Beat Title]” (“Beat”) for a license fee of [Purchase Price] under Order #[Order Number].
Upon successful payment, this Agreement becomes effective immediately and is delivered electronically together with the licensed Beat files.

1. Grant of License

The Licensor grants the Licensee a non-exclusive, worldwide, non-transferable and perpetual license to use the Beat to create and commercially exploit one or more new songs incorporating the Beat (“New Song”).
The Licensee may add vocals, lyrics, melodies, instrumentation, arrangements and other original contributions to the Beat.
The Beat itself remains the intellectual property of the Licensor and is not sold or transferred to the Licensee.

2. Unlimited Commercial Use

The Licensee may commercially release and use the New Song without limits on:
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  • sales
  • audio streams
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  • music videos
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  • albums, EPs, mixtapes and singles
There are no limits on streams, sales, downloads, views or performances generated by the New Song.

3. Master Recording and Revenue

The Licensee may create and commercially exploit a new master recording incorporating the Beat (“Master Recording”).
The Licensee retains the revenue generated directly from exploitation of the Master Recording, including streaming, digital distribution and physical sales, subject to any publishing, mechanical, performance or other composition-based royalties attributable to the Licensor’s share of the underlying composition.
The Licensor does not acquire ownership of the Licensee’s original lyrics, vocals or other independently created contributions.

4. Ownership

The Licensor retains all rights, title and interest in the original Beat, including the applicable copyright interests in the musical composition and sound recording.
This Agreement does not transfer ownership or copyright in the Beat to the Licensee.
The Licensee may protect or register their own original contributions to the New Song but may not claim sole ownership or authorship of the underlying Beat.

5. Publishing and Songwriting

For each New Song created under this Agreement, the underlying composition shall be divided as follows:
Licensee: 50%
Licensor: 50%
The Licensee agrees to properly identify the Licensor’s share when registering the New Song with a Performing Rights Organization, publisher, publishing administrator or other rights-management organization.
Licensor PRO Information:
Writer / Composer: Thomas Hodek
Producer Name: Tellingbeatzz
PRO: GEMA (Germany)
IPI / CAE: 716014087
Publishing Administrator: BeatStars Publishing Worldwide

6. Credit

Where credits are customarily provided, the Licensee agrees to credit the Producer as:
Produced by Tellingbeatzz
or
Beat by Tellingbeatzz
If additional featured-vocalist or hook credits are supplied with the Beat, those credits must also be included where reasonably applicable.

7. Content ID

Because the Beat may be licensed non-exclusively to multiple artists, the Licensee may not register the Beat or any New Song containing the Beat with YouTube Content ID or any similar automated copyright-claiming or fingerprinting system without prior written permission from the Licensor.
The Licensor reserves the right to register and administer the Beat through Content ID or similar systems.
If the Licensee receives a claim relating to a valid licensed use, proof of purchase may be submitted for review and release where appropriate.

8. Synchronization

The Licensee may synchronize the New Song with:
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  • YouTube videos
  • social media content
  • podcasts
  • online promotional content
  • independent films and video projects
Major third-party commercial synchronization uses, including national advertising campaigns, television productions, feature films, major video games or comparable commercial projects, require prior written approval from the Licensor.

9. Prohibited Uses

The Licensee may not:
  1. resell, redistribute or sublicense the Beat in its original or substantially similar instrumental form;
  2. upload or distribute the Beat as a standalone instrumental under the Licensee’s name;
  3. include the Beat in beat packs, sample packs, loop libraries, sound libraries or production libraries;
  4. claim authorship or ownership of the original Beat;
  5. register the Beat or New Song with Content ID without permission;
  6. transfer this License to another person or entity without written consent;
  7. share the Beat files with third parties except persons directly involved in producing, recording, mixing, mastering or distributing the New Song.

10. Files Included

The files delivered depend on the license purchased:
MP3 Unlimited: MP3
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The file format supplied does not change the commercial usage rights granted under this Agreement.

11. Non-Exclusive License

This is a non-exclusive license.
The Licensor may continue licensing or selling the same Beat to other customers.
The Licensee acknowledges that other artists may legally release different songs using the same Beat.

12. Future Exclusive Sale

If exclusive rights to the Beat are sold after this Agreement has taken effect, this License remains valid.
The Licensee may continue using, distributing and monetizing the New Song according to the terms of this Agreement.

13. Samples and Third-Party Material

Where the Beat contains third-party material requiring clearance, the Licensee is responsible for obtaining any additional clearance required for the Licensee’s intended use unless otherwise agreed in writing.
The Licensor will disclose known third-party clearance requirements where reasonably possible.

14. Term

This License is valid in perpetuity, provided the Licensee complies with this Agreement.
No renewal payment is required.

15. Breach

If the Licensee materially breaches this Agreement, the Licensor may provide written notice and, where the breach can reasonably be corrected, allow 30 days to cure the violation.
If the breach is not corrected within that period, the Licensor may terminate the License and pursue available remedies.

16. Governing Law

This Agreement is governed by the laws of the Federal Republic of Germany, without prejudice to mandatory consumer protection laws applicable to the Licensee.

17. Entire Agreement

This Agreement, together with the applicable WooCommerce order confirmation, constitutes the complete agreement between the Licensor and Licensee regarding the licensed Beat.
If any provision is found invalid or unenforceable, the remaining provisions remain effective.

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License Terms

Unlimited License Agreement

This Unlimited License Agreement (the “Agreement”) is entered into on [Purchase Date] between Thomas Hodek, professionally known as Tellingbeatzz (“Licensor”) and [Customer Full Name] (“Licensee”).
The Licensee has purchased an WAV Unlimited License for the instrumental titled “[Beat Title]” (“Beat”) for a license fee of [Purchase Price] under Order #[Order Number].
Upon successful payment, this Agreement becomes effective immediately and is delivered electronically together with the licensed Beat files.

1. Grant of License

The Licensor grants the Licensee a non-exclusive, worldwide, non-transferable and perpetual license to use the Beat to create and commercially exploit one or more new songs incorporating the Beat (“New Song”).
The Licensee may add vocals, lyrics, melodies, instrumentation, arrangements and other original contributions to the Beat.
The Beat itself remains the intellectual property of the Licensor and is not sold or transferred to the Licensee.

2. Unlimited Commercial Use

The Licensee may commercially release and use the New Song without limits on:
  • digital or physical distribution
  • sales
  • audio streams
  • monetized video streams
  • music videos
  • live or paid performances
  • radio and online broadcasts
  • social media content
  • albums, EPs, mixtapes and singles
There are no limits on streams, sales, downloads, views or performances generated by the New Song.

3. Master Recording and Revenue

The Licensee may create and commercially exploit a new master recording incorporating the Beat (“Master Recording”).
The Licensee retains the revenue generated directly from exploitation of the Master Recording, including streaming, digital distribution and physical sales, subject to any publishing, mechanical, performance or other composition-based royalties attributable to the Licensor’s share of the underlying composition.
The Licensor does not acquire ownership of the Licensee’s original lyrics, vocals or other independently created contributions.

4. Ownership

The Licensor retains all rights, title and interest in the original Beat, including the applicable copyright interests in the musical composition and sound recording.
This Agreement does not transfer ownership or copyright in the Beat to the Licensee.
The Licensee may protect or register their own original contributions to the New Song but may not claim sole ownership or authorship of the underlying Beat.

5. Publishing and Songwriting

For each New Song created under this Agreement, the underlying composition shall be divided as follows:
Licensee: 50%
Licensor: 50%
The Licensee agrees to properly identify the Licensor’s share when registering the New Song with a Performing Rights Organization, publisher, publishing administrator or other rights-management organization.
Licensor PRO Information:
Writer / Composer: Thomas Hodek
Producer Name: Tellingbeatzz
PRO: GEMA (Germany)
IPI / CAE: 716014087
Publishing Administrator: BeatStars Publishing Worldwide

6. Credit

Where credits are customarily provided, the Licensee agrees to credit the Producer as:
Produced by Tellingbeatzz
or
Beat by Tellingbeatzz
If additional featured-vocalist or hook credits are supplied with the Beat, those credits must also be included where reasonably applicable.

7. Content ID

Because the Beat may be licensed non-exclusively to multiple artists, the Licensee may not register the Beat or any New Song containing the Beat with YouTube Content ID or any similar automated copyright-claiming or fingerprinting system without prior written permission from the Licensor.
The Licensor reserves the right to register and administer the Beat through Content ID or similar systems.
If the Licensee receives a claim relating to a valid licensed use, proof of purchase may be submitted for review and release where appropriate.

8. Synchronization

The Licensee may synchronize the New Song with:
  • music videos
  • YouTube videos
  • social media content
  • podcasts
  • online promotional content
  • independent films and video projects
Major third-party commercial synchronization uses, including national advertising campaigns, television productions, feature films, major video games or comparable commercial projects, require prior written approval from the Licensor.

9. Prohibited Uses

The Licensee may not:
  1. resell, redistribute or sublicense the Beat in its original or substantially similar instrumental form;
  2. upload or distribute the Beat as a standalone instrumental under the Licensee’s name;
  3. include the Beat in beat packs, sample packs, loop libraries, sound libraries or production libraries;
  4. claim authorship or ownership of the original Beat;
  5. register the Beat or New Song with Content ID without permission;
  6. transfer this License to another person or entity without written consent;
  7. share the Beat files with third parties except persons directly involved in producing, recording, mixing, mastering or distributing the New Song.

10. Files Included

The files delivered depend on the license purchased:
MP3 Unlimited: MP3
WAV Unlimited: MP3 + WAV
Trackout Unlimited: MP3 + WAV + available tracked-out stems
The file format supplied does not change the commercial usage rights granted under this Agreement.

11. Non-Exclusive License

This is a non-exclusive license.
The Licensor may continue licensing or selling the same Beat to other customers.
The Licensee acknowledges that other artists may legally release different songs using the same Beat.

12. Future Exclusive Sale

If exclusive rights to the Beat are sold after this Agreement has taken effect, this License remains valid.
The Licensee may continue using, distributing and monetizing the New Song according to the terms of this Agreement.

13. Samples and Third-Party Material

Where the Beat contains third-party material requiring clearance, the Licensee is responsible for obtaining any additional clearance required for the Licensee’s intended use unless otherwise agreed in writing.
The Licensor will disclose known third-party clearance requirements where reasonably possible.

14. Term

This License is valid in perpetuity, provided the Licensee complies with this Agreement.
No renewal payment is required.

15. Breach

If the Licensee materially breaches this Agreement, the Licensor may provide written notice and, where the breach can reasonably be corrected, allow 30 days to cure the violation.
If the breach is not corrected within that period, the Licensor may terminate the License and pursue available remedies.

16. Governing Law

This Agreement is governed by the laws of the Federal Republic of Germany, without prejudice to mandatory consumer protection laws applicable to the Licensee.

17. Entire Agreement

This Agreement, together with the applicable WooCommerce order confirmation, constitutes the complete agreement between the Licensor and Licensee regarding the licensed Beat.
If any provision is found invalid or unenforceable, the remaining provisions remain effective.

Trackout Unlimited (+9 FREE)

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License Terms

Unlimited License Agreement

This Unlimited License Agreement (the “Agreement”) is entered into on [Purchase Date] between Thomas Hodek, professionally known as Tellingbeatzz (“Licensor”) and [Customer Full Name] (“Licensee”).
The Licensee has purchased an Trackout Unlimited License for the instrumental titled “[Beat Title]” (“Beat”) for a license fee of [Purchase Price] under Order #[Order Number].
Upon successful payment, this Agreement becomes effective immediately and is delivered electronically together with the licensed Beat files.

1. Grant of License

The Licensor grants the Licensee a non-exclusive, worldwide, non-transferable and perpetual license to use the Beat to create and commercially exploit one or more new songs incorporating the Beat (“New Song”).
The Licensee may add vocals, lyrics, melodies, instrumentation, arrangements and other original contributions to the Beat.
The Beat itself remains the intellectual property of the Licensor and is not sold or transferred to the Licensee.

2. Unlimited Commercial Use

The Licensee may commercially release and use the New Song without limits on:
  • digital or physical distribution
  • sales
  • audio streams
  • monetized video streams
  • music videos
  • live or paid performances
  • radio and online broadcasts
  • social media content
  • albums, EPs, mixtapes and singles
There are no limits on streams, sales, downloads, views or performances generated by the New Song.

3. Master Recording and Revenue

The Licensee may create and commercially exploit a new master recording incorporating the Beat (“Master Recording”).
The Licensee retains the revenue generated directly from exploitation of the Master Recording, including streaming, digital distribution and physical sales, subject to any publishing, mechanical, performance or other composition-based royalties attributable to the Licensor’s share of the underlying composition.
The Licensor does not acquire ownership of the Licensee’s original lyrics, vocals or other independently created contributions.

4. Ownership

The Licensor retains all rights, title and interest in the original Beat, including the applicable copyright interests in the musical composition and sound recording.
This Agreement does not transfer ownership or copyright in the Beat to the Licensee.
The Licensee may protect or register their own original contributions to the New Song but may not claim sole ownership or authorship of the underlying Beat.

5. Publishing and Songwriting

For each New Song created under this Agreement, the underlying composition shall be divided as follows:
Licensee: 50%
Licensor: 50%
The Licensee agrees to properly identify the Licensor’s share when registering the New Song with a Performing Rights Organization, publisher, publishing administrator or other rights-management organization.
Licensor PRO Information:
Writer / Composer: Thomas Hodek
Producer Name: Tellingbeatzz
PRO: GEMA (Germany)
IPI / CAE: 716014087
Publishing Administrator: BeatStars Publishing Worldwide

6. Credit

Where credits are customarily provided, the Licensee agrees to credit the Producer as:
Produced by Tellingbeatzz
or
Beat by Tellingbeatzz
If additional featured-vocalist or hook credits are supplied with the Beat, those credits must also be included where reasonably applicable.

7. Content ID

Because the Beat may be licensed non-exclusively to multiple artists, the Licensee may not register the Beat or any New Song containing the Beat with YouTube Content ID or any similar automated copyright-claiming or fingerprinting system without prior written permission from the Licensor.
The Licensor reserves the right to register and administer the Beat through Content ID or similar systems.
If the Licensee receives a claim relating to a valid licensed use, proof of purchase may be submitted for review and release where appropriate.

8. Synchronization

The Licensee may synchronize the New Song with:
  • music videos
  • YouTube videos
  • social media content
  • podcasts
  • online promotional content
  • independent films and video projects
Major third-party commercial synchronization uses, including national advertising campaigns, television productions, feature films, major video games or comparable commercial projects, require prior written approval from the Licensor.

9. Prohibited Uses

The Licensee may not:
  1. resell, redistribute or sublicense the Beat in its original or substantially similar instrumental form;
  2. upload or distribute the Beat as a standalone instrumental under the Licensee’s name;
  3. include the Beat in beat packs, sample packs, loop libraries, sound libraries or production libraries;
  4. claim authorship or ownership of the original Beat;
  5. register the Beat or New Song with Content ID without permission;
  6. transfer this License to another person or entity without written consent;
  7. share the Beat files with third parties except persons directly involved in producing, recording, mixing, mastering or distributing the New Song.

10. Files Included

The files delivered depend on the license purchased:
MP3 Unlimited: MP3
WAV Unlimited: MP3 + WAV
Trackout Unlimited: MP3 + WAV + available tracked-out stems
The file format supplied does not change the commercial usage rights granted under this Agreement.

11. Non-Exclusive License

This is a non-exclusive license.
The Licensor may continue licensing or selling the same Beat to other customers.
The Licensee acknowledges that other artists may legally release different songs using the same Beat.

12. Future Exclusive Sale

If exclusive rights to the Beat are sold after this Agreement has taken effect, this License remains valid.
The Licensee may continue using, distributing and monetizing the New Song according to the terms of this Agreement.

13. Samples and Third-Party Material

Where the Beat contains third-party material requiring clearance, the Licensee is responsible for obtaining any additional clearance required for the Licensee’s intended use unless otherwise agreed in writing.
The Licensor will disclose known third-party clearance requirements where reasonably possible.

14. Term

This License is valid in perpetuity, provided the Licensee complies with this Agreement.
No renewal payment is required.

15. Breach

If the Licensee materially breaches this Agreement, the Licensor may provide written notice and, where the breach can reasonably be corrected, allow 30 days to cure the violation.
If the breach is not corrected within that period, the Licensor may terminate the License and pursue available remedies.

16. Governing Law

This Agreement is governed by the laws of the Federal Republic of Germany, without prejudice to mandatory consumer protection laws applicable to the Licensee.

17. Entire Agreement

This Agreement, together with the applicable WooCommerce order confirmation, constitutes the complete agreement between the Licensor and Licensee regarding the licensed Beat.
If any provision is found invalid or unenforceable, the remaining provisions remain effective.

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